septango said: you had awnsered the question of "favorate/inspiring" movies, as well as books, I was wondering the same but in regards to video games. do you play many? what are your favorate?


In thanks to the internet and emulation today gamers can access for free nearly all extant games created in the last three decades. When I was growing up it was entirely different. You rented from the local store or borrowed from a friend or inherited what your older siblings bought. My gaming experiences are therefore mainly shaped by my personal ties.

I would have loved to bullet this list with related screen captures and boxart but it appears Tumblr no longer allows me to reply to questions with multiple images. Oh well.

  • Adventure Island II, NES

(The Nintendo was my first system. As a child obsessed by dinosaurs this game fascinated me. There’s actually a picture of me playing this title over some retro wood-rimmed TV. Like most games of its era the cartoony happy-go-lucky graphics belie the evil difficulty concealed within. Only recently did I beat the game and only with the assistance of save-states.)

  • The Tao, NES

(Before I began work on my most recent project I considered remaking this game. It is still in my mind.) 

  • Monster Party, NES

(Love this one. The little inane word bubbles that the bosses spiel before attacking you, the candy bright color palette, and the stupidly pathetic plot. It is fine dining for a fan of trash such as myself.

Tonight I’ll be playing a hack of this game called Donner Party.) 

  • Duke Nukem 64, Nintendo 64

(This game was the go-to for sleep overs. If my parents knew of its content they would probably have objected. A particularly wonderful feature was the multiplayer bots that allowed my friends and I to take teams against the computer. I reached an unholy level of familiarity with mechanics and achieved a kill score of 500 to 0 against a team of 3 of my buddies by my lonesome.)

  • Facade, PC 

(I believe this to be one of the first independent games I played. At the time I barely had a concept of games as an art-form. This title I played with my fellows…taking turns at who could say the most repulsively hilarious comment to the unhappy digital couple.)

  • Space Funeral + Seiklus + Yume Nikki, PC

(Middens was two years in development at the time I discovered YN. One day I decided to type in RPGMaker games over Google and catch up on my time away from the community. Yume Nikki popped up in the first few hits. Immediately I had to know everything about the game. The elemental purity of the concept convinced me that Yume Nikki was truly special. After trying YN I found that I enjoyed reading about the game more than playing it.

At Space Funeral’s release I was scrolling through an Indie Game blog reviewing the title. My initial feeling was that I had never seen such an ugly game and I wondered what made it worthy of notoriety. Since then I’ve matured a bit and grown to love it immensely.

Seiklus was cute. I beat it in the way back.)

  • Katamari Damacy, PS2

(I first learned of this game from watching X-Play. Being sold at a budget price of twenty or thirty dollars made it an easy purchase. From the first cut-scene I was entranced. The game exhibited such originality of concept and visuals…it was like a mini-renaissance. Later I bought the game again as a gift for my nephew. It was one of the few recent commercial titles to make an impression on me.)

  • Romance of The Three Kingdoms VII-IX, PS2

(Character creation easily wins me over. As a child I hated playing as characters whose appearance I didn’t relate to. Once my father bought me a Super Man figurine and I detested it because with his blue eyes, black hair and brawny frame he looked nothing like me. In the ROTK series there is always ample attention given to accessorizing your avatar. I would make hundreds of characters based around people I knew and systemically try to recruit or execute them once playing. I had a blast beheading my enemies I knew from school.)

  • Final Fantasy III, VIII, maybe II for SNES and PSX

(The III on SNES I’ve beaten more than any game in my life save for maybe something of the early Mario games. I might have liked the seventh just as much except that I made the mistake of naming Tifa after my then present and later ex-girlfriend Sarah. That utterly tainted the experience.

I regard the VIII as being a pinnacle for the series and in my opinion displays one of the most daring stories of any RPGs of the era; one involving school indoctrination, and a very modern styled political assassination. Themes I’ve never seen returned to since. Seifer reminded me of myself in looks and personality. I was like that—-going around with my posse and picking on the preps, sitting in the principle’s office or running from teachers in chase, speaking curses between every word.)

  • Samorost or anything by Amanita Design, PC

(The first titles were composed using collage images extracted from photographs of the author’s local forest. I have a deep appreciation and respect for Jakub Dvorský.)

  • Eyezmaze, PC

(Small games demonstrating  great genius. A site I visit to this day)

  • Guilty Gear X2—PS2, Pocket Fighter—PSX

(My older sister was a fighting game fanatic and induced me to love the genre. The 2-D types are my favorite. In GG Faust is my main. Bridget was an inside joke for awhile among my group. The character design really excited my imagination.

Pocket Fighter sported an unusual personality test feature which would ask you questions and generate an AI controlled player based on your answers. That’s what really attracted me to the game.) 

  •  Catherine, PS3

(This last console generation has been an abject disappoint for me. Catherine struck me as being a considerably unique and sophisticated game for an era overrun with clones and market cash-ins.)

  • Newgrounds Flash Games + Super Columbine RPG, PC

(Back in the day Newgrounds was called Assassin. It offered you an outlet to rage against the culture by killing various celebrities. We would gather around the computer laughing at the ultra-violent games that enabled us to microwave Pikachu, beat up on Barney, torch Brittany Speaks and box to death Michael Jordan. Pico’s School I played repeatedly.

In highschool I actually performed an oral report on Super Columbine RPG. I stated the game contained artistic merit and a hard-laced conservative student berated me for the verdict. It wouldn’t be the first or last time someone would criticize me for my viewpoint.)

  • Digimon, V-PET

(These were hugely popular years before Pokemon. One of my first ideas for a game was actually a variation on Tamagotchi. Since I’m tiring of writing I’ll just say these held a strange obsession for me. Perhaps it was the evolution chart? Who knows. Before I was ten I once wrote the Bandai company begging that they release the Japan only versions in the USA. They turned me down.)

  • Amazon Trail, The Sims, Sim City, 90s era education games—-PC

(For an artist creating something that allows others to create is, in my opinion, the greatest accomplishment. I loved these types of games—-even the cheesy Math Blaster.)  

I don’t have the endurance to enumerate the rest so vividly so here’s a compacted litany:

  • Batman Return of the Joker, NES 
  • Switch Panic!!, Saturn CD
  • Critter Crunch, PS3
  • Animal Crossing, GC (I’m a bit embarrassed I like this one.)
  • Shadow Hearts, PS2
  • Onimusha 1-2, PS2
  • Dynasty Warriors III-IV(Not a fan of the contemporary games)
  • Endless Forest, PC (The premise impressed me)
  • Saga Frontier, PSX
  • Metal Gear Solid Series, PSX-PS4
  • Persona Series, PS2
  • Ninja Gaiden I-III, NES
  • Megaman x, SNES (I used to wear big rainbow boots and act out scenes from this game)
  • Mario Paint, SNES
  • Super Mario Brothers 3 (Best graphic design ever featured in a game?)
  • Maka Maka and Day of The Idea, JP only, SNES(I’ve never played either but I love reading about them)
  • Mother Series, SNES + GB
  • Oddworld Series, PSX
  • Kirby Dreamland and Kirby Superstar, SNES
  • Joe and Mac, SNES
  • Godhand, PS2 (Someone stole my copy >__<)
  • Tale of D, PC (Made me shiver)
  • Battleclash I-II, SNES
  • Biohazard Battle, Genesis
  • Starcraft, N64
  • Zombie Nation, NES
  • Yume 2KKI, PC
  • Cubivore, GC
  • Super Smash Brothers, GC
  • Seven Minutes, PC
  • Odin Sphere, PS2
  • Culdcept, PS2
  • Photograph Boy, PC Engine
  • Rampage Wolrd Tour, Arcade
  • Turtles in Time, SNES
  • Alien Soldier, Genesis
  • Wario World, GB
  • Castlevania Series(I have no love for the 3D versions)
  • Shoot First, PC 
  • Anything by Moga, PC
  • River City Ransom, NES
  • Ragnarok Online, PC
  • Battletoads, NES
  • Necropolis, PC

putyouinmyoveeen said: Greetings, thank you for making amazing games, I was just wondering (hoping) if you are planning to make your next game compatible with OS X? I hope so, I'm saddened that I can't play the updated gingiva on my computer (on that note, is there any plans to make that play on macs in the future?)

A Mac version of the Gingiva update is in the works thanks to one extremely kind individual. I’ll make a post when it’s uploaded.

At present it’s too early to know for sure if the third game will make it to Mac. I will do my best to provide support to both operating systems however.

Gingiva 2.6 Finalizing Expansion Released



This version introduces new characters, a rebalanced battle system, dozens of new attacks, slow down fixes, dialogue games, advanced drollery usage, secret bosses, more scenes and developed endings; plus a swath of other material I couldn’t include at first due to time constraints and sheer exhaustion.

I spent weeks on the updates and I hope you’ll enjoy. This is in celebration of Gingiva’s year anniversary. 

You can download the patch here and here

This patch is currently only for Windows.




lizziemcguirefanfic said: What kind of changes can we expect in the Gingiva expansion? :3

Two more playable characters, new music, a rebalanced battle system, smarter enemies, new attacks, added detail to endings, a dating minigame, a deeper drollery system, new areas and a myriad of minor fixes far and wide. 

Gingiva Expansion Patch Due Thursday


I was a bit delayed by the size of it. With the release I’ll outline the changes. Much of the battle system has been reworked in addition to the new content. The patch will appear by Thursday night or Friday afternoon. 

Anonymous said: Hi. I'm gamer in Korea. I tried to execute Gingiva 2.1 and it said 'access denied'. I thought 'maybe I didn't installed the font so it is causing problem', so I installed the batang font that was included in the gingiva folder. When I tried to install the font, the OS(Windows 7 korean ver.) said 'there is already existing batang font. do you want to change it?', so I changed it. Finally I could execute the gingiva.exe but there was no text showing on the screen. How can I solve this problem?

To bypass the access denied I believe you need to run the executable ‘as administrator’ by right clicking the file and selecting from the menu options. As for the text—-my wild guess is that this may be due to your computer’s regional settings being set to Korea. Here’s a page better explaining what I’m hinting at: Unicode Language Display

If you can hold off I will be releasing a rather indepth expansion to Gingiva by next Thursday. This version will include quite a bit of new content. 

All the best,


Bag O’ News


  • In the upcoming week I will be releasing a finalizing update to Gingiva that will include significant slow-down fixes, here and there edits, drollery interactions and a swath of additional content including new creatures(such as the one shown above), characters, spells, areas etc. Despite the added load this version will also be dramatically smaller in size—around 300 megabytes from 500.
  • My third game release is gearing up and will be close to target for fall. I may push the date back only as far as February to allow some cushion. 
  • I wish you all the best.

Anonymous said: Does Middens work on MacBooks? Apologies if you've answered this before!

I’m not aware of MacBooks, but a version of Middens was ported to the Macontosh and may well be playable on other Apple products. I couldn’t say definitively. 

Anonymous said: Do you have read codex seraphianus? it's wonderfull book. You can read it online for free if you google it- but sad thing is that that 300-page long book is written in unknown language. Anyway i like it's illustration. It's somewhere around surrealism and fantasy. Anyway pointy that i'm asking is your opinion about it. What do you think?

I’ve actually been asked this question upwards of five or six times. There’s a PDF of the Codex floating around my hard drive somewhere. I don’t much enjoy perusing from a computer screen so I would prefer a physical copy if ever there’s an affordable reprint. I believe the writing is not a language at all but rather asemic. Personally I would refrain from analyzing the book too assiduously as I prefer the mystery.

I will point out that the Codex's visual style reminds me of another artist closer to my inspirations; Roland Topor who collaborated with René Laloux on Fantastic Planet. I know little about Topor himself except that he died rather tragically from suicide and was self-admittedly full of self-loathing.

On a further sidenote…Topor reminds me of Flip from Little Nemo:


Anonymous said: Personally speaking, how do you feel about death? Would you want to live forever if you had the option?

In my opinion the law that states that energy cannot be created or destroyed is confirmation of life ever lasting. All matter is energy, I have heard, and from this I have further inferred that all energy is spirit, which is from my outlook, the true animating force of existence.

Ask someone if they believe in karma and they may demur. Rephrase the question as whether they acknowledge cause and effect and they will most likely agree. Cause and effect is karma.

I suspect that when I die I will awaken from a dream in another dimension. All the people who populated my life will be like characters in a fantasy and their faces will barely impress my memory. Perhaps I will lift my head from an alien pillow, stretch my arms, and say something like, “I had such an interesting dream, a pity I can’t better remember it”.

Behind the curtain masks may be swapped and a friend of my last life may be reborn as a stray dog. An insect I saved from death in yesterday’s dream may manifest as the love of my life in tomorrow’s dream. It is inscrutable.