carmeltheslimy said: If you ever had the chance to create a feature film, what would it be?

Something with space aliens in big rubber suits, and dark quiet heroes in knee high black leather boots. Stop motion to supplement and blood squirters to signal wounds. 

Anonymous said: What is perfection in your eyes? Do you think this world constantly compels for perfection?

This is only what I believe.

Suppose you had an object that was compliant with your every wish. It could grow to any size or metamorphose into any form. Should you desire a dog it becomes that dog to the detail. 

A friend of yours says, “that dog is absurd…I don’t like its face. It should be more like this and that.”

So the object splits into two dogs. One which follows the specifications of your friend and another representing your ideal. This supernal object is so generous it even separates again and creates a new friend for you because your old one was a bit of a brat. 

Now your friend says, “I don’t like this thing. It is too perfect.”

Everything has within it its intrinsic utility. When an object’s activity accords with its specialty it is often called perfect. You have probably encountered in your life plenty of perfect spoons, for example, that scooped as well as could be desired. 

Since physical forms are finite the utility of an object is also limited. Function and form are inter reliant. Once locked into a material figure that spoon may be perfect in one circumstance but not in another. Suppose your idiot friend tries to shovel gravel with your kitchen spoon. 

He complains, “this spoon sucks. It can barely turn up rocks”

Many people call things good or else bad. This is delusional thinking, as constitutionally everything has within it value. Even failures, which are called unfortunate, can be learned from and therefore become catalysts of improvement. 

Now we can choose what we do with our time whereas the spoon was helpless in the idiot’s hands. Still it’s not uncommon for people to turn their lives over to those who would misuse them. They do what others order them to do, or else they forsake themselves for reliable income.

They end up shoveling gravel when they should be scooping ice cream.

Perfection, to me, means being true to my interior character and fulfilling my greatest potential as I see it. Even if I fail it is still better than if I succeed at a purpose alien to who I really am.    

I do not know if the world is progressing towards perfection. In my view time is definitively quickening appreciably. Like the inner lines of a spiral it is making faster and faster turns towards the center. This accounts for all the exponential growth in the last few hundred years.   

From my perspective we are heading towards the dissolution and singularity simultaneously. 

Anonymous said: In Gingiva, did the "trot fish" attack used to be "saunter fish?" I think "saunter fish" is funnier. Could you change it to that?

They’re two separate attacks actually. Saunter fish is the more formidable.

Anonymous said: Your games and writing has encouraged me to look deeper into Buddhistic philosophy and separate it from the Western interpretation. I feel considerably richer for it. Thank you. Do you feel enlightenment, big or small, is possible in urban society? This is a point I seem to dwell to and agonize over.

At a young age I held the fantasy of living among the Amish(the American equivalent of monastic traditions). Their life style seemed in better agreement with the principles I valued at the time.

Of course my doing so would have prevented these games from ever materializing. Furthermore you and I would not be discussing this facet of spiritual life. 

Knowing that, would it have been better if I had occluded myself in a vacuum? Perhaps I could be living as an ascetic in India—sitting in squalor with human ashes on my forehead smoking leaf from my bone pipe. Otherwise, as a rustic in the mountains far away from any human company.

To live as a house holder or a renunciate is a debate echoed in sacred texts around the world. 

In the end what good does it do the renunciate to remove stimulating objects from sight without first eliminating the root desire for those objects?  

Isn’t it possible that a person can withdraw from what is corrupt without sheltering themselves from it?

Is it special that someone can reach serenity where there is no activity or peace where there is no conflict?

Should people live in seclusion and forever refrain from acting in the world?

Personally, I feel it most sound to be in the world—but not necessarily of the world. 


Anonymous said: Do you have friends who speak with you with your eloquence and intellect or do have such conversations in your dreams?

In socializing you might perform better if dicks dropped out of your mouth instead of a single meaningful statement. The traits I belong to are partly due to my isolation. Being separated I am like a Tasmania cut-away from the evolutionary flow of the continent. While the mainland is speciating squirrels I am generating along an ever expanding  divergent drift.

My hermiting I enjoy. When people visit I don’t turn away their company, but I don’t grieve at the parting. Pursuing friendliness with people isn’t important to me any longer. I did not entirely choose to be alone, but I have resolved to be content in the fact.

I rarely retain whole conversations from my dreams—-just here and there verses or else I remember the dialogue in gist. Sometimes I dream of people whom I haven’t seen in years. This used to agitate me. Now I listen to what they have to say and let them go without clinging.

Gingiva Expansion For Mac Released

My thank you to my generous friend who ported the update.

This version includes a treasure trove of fixes and added material.

You can download the Mac version of the patch from Gamejolt and RMN.

septango said: you had awnsered the question of "favorate/inspiring" movies, as well as books, I was wondering the same but in regards to video games. do you play many? what are your favorate?

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In thanks to the internet and emulation today gamers can access for free nearly all extant games created in the last three decades. When I was growing up it was entirely different. You rented from the local store or borrowed from a friend or inherited what your older siblings bought. My gaming experiences are therefore mainly shaped by my personal ties.

I would have loved to bullet this list with related screen captures and boxart but it appears Tumblr no longer allows me to reply to questions with multiple images. Oh well.

  • Adventure Island II, NES

(The Nintendo was my first system. As a child obsessed by dinosaurs this game fascinated me. There’s actually a picture of me playing this title over some retro wood-rimmed TV. Like most games of its era the cartoony happy-go-lucky graphics belie the evil difficulty concealed within. Only recently did I beat the game and only with the assistance of save-states.)

  • The Tao, NES

(Before I began work on my most recent project I considered remaking this game. It is still in my mind.) 

  • Monster Party, NES

(Love this one. The little inane word bubbles that the bosses spiel before attacking you, the candy bright color palette, and the stupidly pathetic plot. It is fine dining for a fan of trash such as myself.

Tonight I’ll be playing a hack of this game called Donner Party.) 

  • Duke Nukem 64, Nintendo 64

(This game was the go-to for sleep overs. If my parents knew of its content they would probably have objected. A particularly wonderful feature was the multiplayer bots that allowed my friends and I to take teams against the computer. I reached an unholy level of familiarity with mechanics and achieved a kill score of 500 to 0 against a team of 3 of my buddies by my lonesome.)

  • Facade, PC 

(I believe this to be one of the first independent games I played. At the time I barely had a concept of games as an art-form. This title I played with my fellows…taking turns at who could say the most repulsively hilarious comment to the unhappy digital couple.)

  • Space Funeral + Seiklus + Yume Nikki, PC

(Middens was two years in development at the time I discovered YN. One day I decided to type in RPGMaker games over Google and catch up on my time away from the community. Yume Nikki popped up in the first few hits. Immediately I had to know everything about the game. The elemental purity of the concept convinced me that Yume Nikki was truly special. After trying YN I found that I enjoyed reading about the game more than playing it.

At Space Funeral’s release I was scrolling through an indie game blog reviewing the title. My initial feeling was that I had never seen such an ugly game and I wondered what made it worthy of notoriety. Since then I’ve matured a bit and grown to love it immensely.

Seiklus was cute. I beat it in the way back.)

  • Katamari Damacy, PS2

(I first learned of this game from watching X-Play. Being sold at a budget price of twenty or thirty dollars made it an easy purchase. From the first cut-scene I was entranced. The game exhibited such originality of concept and visuals…it was like a mini-renaissance. Later I bought the game again as a gift for my nephew. It was one of the few recent commercial titles to make an impression on me.)

  • Romance of The Three Kingdoms VII-IX, PS2

(Character creation easily wins me over. As a child I hated playing as characters whose appearance I didn’t relate to. Once my father bought me a Super Man figurine and I detested it because with his blue eyes, black hair and brawny frame he looked nothing like me. In the ROTK series there is always ample attention given to accessorizing your avatar. I would make hundreds of characters based around people I knew and systemically try to recruit or execute them once playing. I had a blast beheading my enemies I knew from school.)

  • Final Fantasy III, VIII, maybe II for SNES and PSX

(The III on SNES I’ve beaten more than any game in my life save for maybe something of the early Mario games. I might have liked the seventh just as much except that I made the mistake of naming Tifa after my then present and later ex-girlfriend Sarah. That utterly tainted the experience.

I regard the VIII as being a pinnacle for the series and in my opinion displays one of the most daring stories of any RPGs of the era; one involving school indoctrination, and a very modern styled political assassination. Themes I’ve never seen returned to since. Seifer reminded me of myself in looks and personality. I was like that—-going around with my posse and picking on the preps, sitting in the principle’s office or running from teachers in chase, speaking curses between every word.)

  • Samorost or anything by Amanita Design, PC

(The first titles were composed using collage images extracted from photographs of the author’s local forest. I have a deep appreciation and respect for Jakub Dvorský.)

  • Eyezmaze, PC

(Small games demonstrating  great genius. A site I visit to this day)

  • Guilty Gear X2—PS2, Pocket Fighter—PSX

(My older sister was a fighting game fanatic and induced me to love the genre. The 2-D types are my favorite. In GG Faust is my main. Bridget was an inside joke for awhile among my group. The character design really excited my imagination.

Pocket Fighter sported an unusual personality test feature which would ask you questions and generate an AI controlled player based on your answers. That’s what really attracted me to the game.) 

  •  Catherine, PS3

(This last console generation has been an abject disappoint for me. Catherine struck me as being a considerably unique and sophisticated game for an era overrun with clones and market cash-ins.)

  • Newgrounds Flash Games + Super Columbine RPG, PC

(Back in the day Newgrounds was called Assassin. It offered you an outlet to rage against the culture by killing various celebrities. We would gather around the computer laughing at the ultra-violent games that enabled us to microwave Pikachu, beat up on Barney, torch Brittany Speaks and box to death Michael Jordan. Pico’s School I played repeatedly.

In highschool I actually performed an oral report on Super Columbine RPG. I stated the game contained artistic merit and a hard-laced conservative student berated me for the verdict. It wouldn’t be the first or last time someone would criticize me for my viewpoint.)

  • Digimon, V-PET

(These were hugely popular years before Pokemon. One of my first ideas for a game was actually a variation on Tamagotchi. Since I’m tiring of writing I’ll just say these held a strange obsession for me. Perhaps it was the evolution chart? Who knows. Before I was ten I once wrote the Bandai company begging that they release the Japan only versions in the USA. They turned me down.)

  • Amazon Trail, The Sims, Sim City, 90s era education games—-PC

(For an artist creating something that allows others to create is, in my opinion, the greatest accomplishment. I loved these types of games—-even the cheesy Math Blaster.)  

I don’t have the endurance to enumerate the rest so vividly so here’s a compacted litany:

  • Batman Return of the Joker, NES 
  • Switch Panic!!, Saturn CD
  • Critter Crunch, PS3
  • Animal Crossing, GC (I’m a bit embarrassed I like this one.)
  • Shadow Hearts, PS2
  • Onimusha 1-2, PS2
  • Dynasty Warriors III-IV(Not a fan of the contemporary games)
  • Endless Forest, PC (The premise impressed me)
  • Saga Frontier, PSX
  • Metal Gear Solid Series, PSX-PS4
  • Persona Series, PS2
  • Ninja Gaiden I-III, NES
  • Megaman x, SNES (I used to wear big rainbow boots and act out scenes from this game)
  • Mario Paint, SNES
  • Super Mario Brothers 3 (Best graphic design ever featured in a game?)
  • Maka Maka and Day of The Idea, JP only, SNES(I’ve never played either but I love reading about them)
  • Mother Series, SNES + GB
  • Oddworld Series, PSX
  • Kirby Dreamland and Kirby Superstar, SNES
  • Joe and Mac, SNES
  • Cactus Arcade, PC
  • Tanaka’s Friendly Adventure, PC 
  • Godhand, PS2 (Someone stole my copy >__<)
  • Tale of D, PC (Made me shiver)
  • Battleclash I-II, SNES
  • Biohazard Battle, Genesis
  • Starcraft, N64
  • Zombie Nation, NES
  • Yume 2KKI, PC
  • Cubivore, GC
  • Super Smash Brothers, GC
  • Seven Minutes, PC
  • Odin Sphere, PS2
  • Culdcept, PS2
  • Photograph Boy, PC Engine
  • Rampage Wolrd Tour, Arcade
  • Turtles in Time, SNES
  • Alien Soldier, Genesis
  • Wario World, GB
  • Castlevania Series(I have no love for the 3D versions)
  • Shoot First, PC 
  • Anything by Moga, PC
  • River City Ransom, NES
  • Ragnarok Online, PC
  • Battletoads, NES
  • Necropolis, PC

putyouinmyoveeen said: Greetings, thank you for making amazing games, I was just wondering (hoping) if you are planning to make your next game compatible with OS X? I hope so, I'm saddened that I can't play the updated gingiva on my computer (on that note, is there any plans to make that play on macs in the future?)

A Mac version of the Gingiva update is in the works thanks to one extremely kind individual. I’ll make a post when it’s uploaded.

At present it’s too early to know for sure if the third game will make it to Mac. I will do my best to provide support to both operating systems however.

Gingiva 2.6 Finalizing Expansion Released

seizuretheday:

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This version introduces new characters, a rebalanced battle system, dozens of new attacks, slow down fixes, dialogue games, advanced drollery usage, secret bosses, more scenes and developed endings; plus a swath of other material I couldn’t include at first due to time constraints and sheer exhaustion.

I spent weeks on the updates and I hope you’ll enjoy. This is in celebration of Gingiva’s year anniversary. 

You can download the patch here and here

This patch is currently only for Windows.

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lizziemcguirefanfic said: What kind of changes can we expect in the Gingiva expansion? :3

Two more playable characters, new music, a rebalanced battle system, smarter enemies, new attacks, added detail to endings, a dating minigame, a deeper drollery system, new areas and a myriad of minor fixes far and wide.